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Titan quest classes builds magic1/17/2024 check out some builds on Steam to get more suggestions. If you want to play a caster, you will like Spirit.Īmong the easy classe, there is the Conqueror (Warfare + Defense) wich has an equally good defense and offense, Brigand (Hunting + Rogue) is one of the best damage dealers around. If you want to deal lots of melee damage, Rogue and Warfare are good for that. If you want to have a rather tanky toon, go for Nature and/or Defense. If you want to deal lots of damage early on, Earth and Dream are good for that. Dream for a more defensive/solid approach (Dream/Defense is the most defensive option in the game, while damage is not bad), you will need some extra gear help to get some attack speed. My favorite class is Hunting and Nature, but I guess it isn't something everyone would like. As weapon, Axes, Maces and Swords are viable, swords for the pure speed, axes for pure physical weapon damage, maces for concussion blow. But yeah you barely started the game so it might be a bit boring to not have awesome skills to begin with. anything with Warfare (even Thane) can become able to attack multiple ennemies at once. To be fair, you haven't played them very far. What do you prefer to play? And what build would you recommend for a beginner, which is fun and satisfying to play early on? My other char is a melee Thane at lvl 10, but because I can only take on enemy at a time its also some kind of boring. wich ones have you tried out yet? And what level are they? Right now I am playing a Diviner at lvl 19 and I focussed on Ternion Attack, but because I am getting bored spamming Staff attacks only, I plan to unlock Distort Reality to have another skill and get more variety in gameplay. You can put more points in a single skill, so that they will become powerful, and some skills can only unlock when you've activated a lower-tier skill that is related to the skill.Originally posted by W. There are two sorts of skills: active skills, which require activation via hotkeys (you can address them to the hotkeys bar at the bottom of your screen by right-clicking on it), and passive skills that will activate when your Hero is battling. You can also spend your points on the actual skills. If you put enough points in the Tier meter, new and more powerful skills will unlock. Every time you put a point in it, your basic stats will rise (Intelligence, Strength and Dexterity), which will allow you to deal more damage. The big column on the left side of the interface is the Tier meter and is the foundation of every mastery. Every time you gain a level, you get 3 skill points that you can spend on skills. The correct math when calculating Pierce Ratio is. The math for this is 50 of 25 comes out to 12.75 which youd then add to your weapons Pierce Ratio. What this means is in the example I just provided to you - you would not get 75 Pierce Ratio in total youd get 37.5. You can open your mastery interface by clicking on the book in the menu with a S on it, or press S on your keyboard. A: Pierce Ratio is multiplicative with the base, not cumulative. If you decide to chose a second mastery, your class will also change. Titan Quest assigns your character a class as soon as you choose a skill mastery, which indicates your talents. Neidan Mastery (With Eternal Embers) - Potion buffs, debuffs and elemental damage.Rune Mastery (With Ragnarök) - Elemental damage, walls, basic dual wielding.Dream Mastery (With Immortal Throne) - Electrical burn, self buffs and summons.Rogue Mastery - Poison, pierce and bleeding.Spirit Mastery - Life drain, vitality damage, summons, and wards.Hunting Mastery - Bow, throwing weapons, spears and controls.Im thinking of Lucid Dream, since it increases vitality damage a lot. My guess would be Dream+Spirit, since both utilize and increase the vitality damage. A Screenshot of Titan Quest Anniversary Edition. So by use of gear, rings etc I have my stats at appx 500/500/500. So, Ive got this staff and thinking of a good build to use it: Titan Quest Anniversary Edition. I believe 500 in int is nice enough when using Rune weapon but want to wear half decent gear for when I end up in melee, to mitigate damage. I have an Esoterist(Rune/ Neidan) build, which starts with base stats of 90/250/170. Warfare Mastery - Physical, dual wielding Any build can be what I class as a 'pure hybrid'.Nature Mastery - Summons, heals, and group buffs.Storm Mastery - Lightning, cold and controls.
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